Moves
Beans are soft, bouncy and a bit clumsy. That is the point. Here is what yours can do.
Jump and double jump
Section titled “Jump and double jump”Press Jump to hop. Hold it for a full jump, tap it for a short hop. Press Jump again in the air for a double jump with a little flip. You also get a split second of grace after running off a ledge, and a jump pressed just before landing still counts.

Dive throws your bean forward, belly first. It is faster than running for a moment, and it is how you get under Jump Club’s high bar or through a fake door in Door Dash.
- Jump, then dive for the long “superman” dive across gaps.
- You get one dive per jump, and no double jump after an air dive.
- Diving into another bean is a tackle: it knocks them over.

Grab, carry and throw
Section titled “Grab, carry and throw”Grab takes hold of whatever is in front of you: another bean, a crate, a beach ball, an item.
- Hold Grab to carry. You move a bit slower, and slower still with something heavy like a bean or a crate.
- Let go to throw it. You can only hold on for about five seconds before it slips away.
- Grabbing a bean makes them drop whatever they were holding.
- Being grabbed? Mash Jump to wriggle free.

Items and swinging
Section titled “Items and swinging”The hub is full of toys (and you can also own a Boing Bazooka). Walk up to one and press Grab to pick it up, then Use (right click, F or the SWING button) to swing it at anyone in front of you. Press and release Grab to throw it instead.
| Item | What it does |
|---|---|
| Squeaky hammer | The biggest bonk. Sends beans flying. |
| Foam bat | A strong, fast whack. |
| Stick | A solid whack. |
| Rubber chicken | Whack plus a silly spin. |
| Fish | Whack plus a silly spin, now with fish. |
| Plunger | A lighter bonk. |
| Pool noodle | Just a friendly push, nobody falls over. |
Dropped items find their way back to their spot after a while.

Bumping into other beans
Section titled “Bumping into other beans”Beans are solid. You cannot walk through each other:
- Walk into a bean and you slowly shove them along. A crowd parts, but it takes a moment.
- Two beans pushing against each other both stop. Great for blocking a doorway.
- You can stand on other beans’ heads.
Crash into someone fast (falling, flying, bounced back) and the bump has more oomph:
| Bump | When | What happens |
|---|---|---|
| Stagger | A medium-speed bump | The bean is shoved away and wobbles for a split second |
| Stumble | A fast bump | A bigger shove with a little hop, and a moment of wobbly control |
The faster bean is the bumper and bounces back a little. Plain bean-on-bean bumps never knock you flat; for that you need the moves below.
Knockdowns and getting up
Section titled “Knockdowns and getting up”These turn your bean into a wobbly ragdoll for a moment:
- a dive tackle,
- most items (the pool noodle only pushes),
- a Boing Bazooka hit, or getting run over by a kart or hamster ball,
- cannons and being thrown,
- hard landings from high up (roughly an 11 m drop or more).
Getting up is automatic, there is no button to press. Your bean stays down for a moment, rests on the ground until it stops sliding, then pops back up. It never takes more than about four seconds.
Climbing
Section titled “Climbing”Ladders, climbing nets and the ship’s mast grab you automatically when you walk into them. Push forward to climb up, sideways to shuffle along. At the top you hop off onto the ledge; press Jump to leap away. You cannot climb while carrying something.

Ziplines
Section titled “Ziplines”Stand on a zipline tower platform (or next to the upper end of a line) and press Grab. You speed up as you go and let go automatically near the bottom with a little launch. Press Jump to drop off early.

Bouncy things
Section titled “Bouncy things”- Trampolines throw you about 7 m up. Spring pads give a smaller boost.
- Cannons fire you in a big arc to another part of the island.
- Bumpers push you away hard, and seesaws can launch you if someone lands on the other end.
- Ice is slippery, slime is slow.
Swimming and breath
Section titled “Swimming and breath”You can swim in the lake and the sea around the hub island.
- You swim at about half your running speed.
- Dive underwater for a short swim dash (it has a one-second cooldown).
- You have 30 seconds of air underwater. A bubble meter shows how much is left; surface or reach land to refill it in about three seconds.
- Run out of air and your bean faints and respawns back on land.
- Far from shore a current pushes you back, so you cannot swim off the map.

Emotes and quick chat
Section titled “Emotes and quick chat”Hold T (or tap 😀 on a phone) to open the wheel: wave, dance, laugh, clap, cry, love, taunt and flex, plus quick chat lines like “GG!”, “Follow me!” and “Oops!”. Moving cancels an emote.
