Changelog
The game is in open beta and updates often. This page lists the bigger changes.
Coming with the token launch
Section titled “Coming with the token launch”- Rewards: small, capped SOL rewards for round 1st places and show crowns (wallet-linked players, enough real players per show).
- More ways to unlock cosmetics: levels, achievements, token burns, SOL, holder and whale skins.
- The Premium Portal and player-started events.
- Season Pass: coming soon.
Phase 2: from sandbox to game (in progress)
Section titled “Phase 2: from sandbox to game (in progress)”Shows
- Multi-round shows: lobby, 3 to 5 rounds, spectating after elimination, and a crowned winner.
- New rounds: Door Dash, Jump Club, Tail Tag, Egg Grab and the Crown Climb final.
- Bots fill empty spots so shows start quickly.
Hub island
- New fun zones: Candy Mountain, Treehouse Playground, Sky Island with the crown trophy, Pirate Wreck and Tower Slide.
- Hand-held items: squeaky hammer, foam bat, stick, rubber chicken, fish, plunger and pool noodle.
- Ladders, climbing nets, ziplines, cannons, seesaws, swings and a hamster wheel.
- Swimming with a breath meter in the lake and the sea.
- Hub events (rolling out): Beach Ball Rain, The Floor Is Lava, King of the Hill, Trophy Race.
Social and progression
- Emote wheel and quick chat.
- Parties with invite links.
- Guest accounts, optional wallet sign-in, profile and names.
- XP, levels, daily and weekly challenges, leaderboard.
- Shop and locker with jelly coins. Token burns and holder perks on devnet only.
- Key remapping in Settings.
Phase 1: the sandbox
Section titled “Phase 1: the sandbox”- Wobbly jelly-bean physics: run, jump, double jump, dive, grab, carry and throw.
- The first hub island with portals, trampolines, bumpers and beach balls.
- First race (Wobble Run) and survival round (Tile Tumble).
- Online play for up to 50 beans per hub, plus an offline sandbox.
- Touch controls for phones.
